![]() However, if you had 5 ranks in Commando but no ranks in Gunslinger, that pistol would only deal the base 10 points of energy damage. That is, with 5 ranks in Gunslinger, a Plasma-Infused Pipe Pistol will deal 20 points of bonus energy damage. The bonus damage from the Freezing and Plasma infused prefixes scales with all relevant damage modifiers.Lighter weight, changed ammo type to 5.56, +25% fire rate, -15% reload time.Įxceptional damage, deals poison and bleeding damage.įreezing, Incendiary and Plasma infused mods are most effective on automatic or low base damage weaponry. Can be charged up to 5 times.įires an electrical charge that arcs between targets. These are known as unique weapon effects, and they can only be found by adding the effect through commands, or getting the unique weapon that they are found on. Some effects are not randomly generated legendary weapons. Targets bleed for 25 points of additional damage, spread over 5 seconds. hit chance, 25% less Action Point cost.ĭeals +25% damage and limb damage, but has +25% more recoil. accuracy, but costs 50% more AP.įires an additional projectile, but has +25% more recoil. If not yet in combat, 100% increased V.A.T.S. Take 15% less damage while standing and not moving. Slows time momentarily as the last round is chambered Ignores 30% of the target's damage and energy resistance.Īdds 10 points of energy damage and can turn enemies into goo. Provides 75% faster movement while aiming.ĭoes increasing amounts of damage as the night grows longer and less damage during the day. (Excludes laser musket, syringer, harpoon gun, and junk jet.) Sets ammo capacity equal to the amount one is carrying. (+195% dmg with 11 chem addictions, 1 alcohol addiction and dark craving)Ĭritical shots do double damage and the critical meter fills 15% faster.ĭoes 50% more damage against Super Mutants. ![]() Sets target on fire for 15 points of damage.ĭoes double damage if the target is at full health.ĭoes 50 points additional radiation damage.ĭoes increased amounts of damage the more withdrawal effects the Sole Survivor is suffering. The final shot in the magazine deals twice the normal damageĢ5% chance to disarm attackers on a successful blockīullets explode on impact doing 15 points area-of-effect damage.ĭoes 50% more damage against Mirelurks and bugs.ĭoes 10 points cryo damage and will freeze targets on critical hits.Ģ0% chance to freeze the enemy when you block their attackĭamage increased by 15% after each consecutive hit on the same target.ĭoes 10% more damage when looking down the sights. Time slows down for a moment while aiming. Reduces damage by 15% while blocking or sprinting.ġ0% chance to deal 100 Electrical damage on a successful block. (5% damage per 5% health lost, up to +95% damage at 5% HP) (Up to 200% at 0 resistance)īlocking has a 25% chance to set attackers on fire for 50 damage.ĭoes more damage the lower the user's health is. Most legendary weapons will have one of the following prefixes, which acts as a short description of the weapon's effects.ĭoes more damage the lower the player character's Armor Resistance.
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